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In hindsight, I don’t think there was anything we would have changed about that, but it is a really good lesson learned.Max Walters Wiki: Salary, Married, Wedding, Spouse, Family Dr (Stuart) Max Walters (born Oughtibridge, Sheffield, Yorkshire - died Grantchester, Cambridgeshire 11 December 2005) was a British botanist and academic. But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. It was heart-wrenching, but I felt it was right for my Shepard.” And to me, that’s why it was the right path. To be fair, I get people, especially at the Cons, who will say, “I loved it. I think we just underestimated the impact that would have on certain players. And I’m not saying that our decision was wrong or right.
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You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate. Just without the Shepard character or the Shepard specific companions.Īnd I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that.
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It has to feel like a Mass Effect game at its heart, at its core. But throughout it all, one of the key things is that it has to be Mass Effect. Beyond that, that’s what we’ve been deciding for awhile.
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Mac Walter: Well, I can’t get into details, but the idea is that we have agreed to tell a story that doesn’t relate necessarily to any of the Shepard events at all, whatsoever. So I imagine that in the future, if everything keeps going well, we’ll be doing the same thing when the next Mass Effect comes out.Ĭomplex: So with Commander Shepard gone, are you starting anew, or are you going to continue any of that story? Because we never just feel like, ‘this is just more Mass Effect stuff.’ We want it to fit in with the games. When the comics themselves actually work with something directly in the game. I mean, that’s where we have the best success, I think. Of course we’ve already talked about a fourth Mass Effect installment, and I can’t imagine that we wouldn’t want to use the comics as a companion. Mac Walters: These were very much intended to be something that adds to the existing world rather than bridge into something new.
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And the farther we move along the series, the more we start to move Rasa closer to the point where we find her as Brooks in the Citadel DLC.Ĭomplex: Will this comic affect the future of the series in any way? So as we go through them, you’ll see that some of them actually take place during the game as you said. Mac Walters: All of the issues try to fit in within the universe somewhere. But then you get people who ask, well, why didn’t you do Ashley? Where’s Rex? So Foundation is a way that we get to look at all of these characters.Ĭomplex: In issue number 5, which comes out in November, you actually have a Shepard story that harkens back to Mass Effect 2. These are Commander Shepard’s friends, and we get to explore their lives in the comics, usually through their eyes. Mac Walters: If you’re familiar with the Homeworlds comics, the concept behind that, which we weren’t sure was going to fly, but the concept was, each issue focused on a single character. We were able to do a little bit more over the 13 issues than we were able to do in four.Ĭomplex: So how does this expand upon the Mass Effect universe? It’s been a challenge, but in the end, I’m glad that we decided to do it. With Mass Effect ending, we knew we had a bit of breathing room, so I thought, okay, I’ll give it a try. Mac Walters: I think a lot of that was that Dark Horse had been seeing a lot of success with the series, and they wanted to have an ongoing run. Walters at NY Comic-Con where he talked about everything from the relationship between the comics and the video games to even relating the controversial ending of Mass Effect 3 to that of Breaking Bad.Ĭomplex: Why did you decide to do a 13-part series with Foundation rather than do a 4 part series like you’ve done in the past with Mass Effect: Redemption and Invasion? When he’s not helping to sketch out the future for the Mass Effect series, he’s working on a 13-issue Dark Horse comic called Mass Effect: Foundation. And the man behind most of that rich storytelling was Mac Walters. Anybody who’s played the Mass Effect series will tell you just how important the storytelling was to the overall experience.